Inglorious Brothers
Musings and ruminations with Justin and Matt Harper on pop culture, music, movies and TV, gaming, comedy, politics, and whatever else might be swimming around in the zeitgeist.
Inglorious Brothers
Red Dead Redemption 2 S2E12
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On today’s show, we’re going back to the Old West for a deep dive into the world of Red Dead Redemption 2, one of the all-time great video games. The game resides at the top of many critics’ Best Games Ever lists, and has spawned literally millions of hours of related content, from live streams, play-alongs, analysis videos, and tutorials, to a whole world of machinima, where creators use recorded footage of gameplay to make new cinematic features. So grab your six-shooter and sharpen your spurs: we’re headin’ to St. Denis, partner!
I Stalked an RDR2 NPC for 14 Days (And Lost My Mind)
Agent 1899: St Denis Gang Wars. The Complete First Series. Red Dead Redemption 2 - from the Red Dead Realism YouTube Channel
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It's the pop culture show with Cult Classic Swagger. This is Inglorious Brothers. I'm Matt Harper, and together with my brother Justin, we dive into the deep end of the zeitgeist each week to bring you cool talk and hot takes. No genres too specific, no topic too broad, and no rabbit hole too deep as we open our minds and enjoy each other's company. So good? Then let's ride.
SPEAKER_01Hello, welcome to Inglorious Brothers. I'm Justin, and I'm here with my brother Matt. And on today's show, we're headed back to 1899, or rather, 2018, in discussing Rockstar Games' seminal masterpiece, Red Dead Redemption 2. Arthur Morgan leads a gang of characters as they navigate the death throes of the Wild West, and we navigate our way to a better understanding of how this game has remained so relevant in a world of throwaway culture. We will discuss why this game has enjoyed such longevity in gaming circles, how it has inspired countless hours of internet content, and why no other game has topped it in nearly a decade. From simple how-to videos to in-depth videos about the lore to simply pure cinema, this game stands alone in its possibilities to create art. Red Dead Redemption 2 didn't just raise the bar, it redefined what a game could be. As Rockstar's highly anticipated Grand Theft Auto 6 is set to release later this year, and yes, you heard me correctly, Rockstar has not released a game since 2018. We will deep dive on what makes this game so special and why you and everyone you know can experience it in so many different ways. So strap on your six shooter and tighten the saddle on your favorite horse as we take a ride with the Vanderlyn gang on Inglorious Brothers. Yeah! Welcome to the show, everybody. I definitely count myself among the millions and millions of people that enjoy them highly. And we are talking about one of my absolute all-time favorites today, Red Dead Redemption 2. Um, this was released by Rockstar Games uh actually on our dad's birthday in 2018, October 26, 2018. Um, I wanted to go start just by going through some of uh just quickly the superlatives on the success of it, and then I want to kind of dive into everything else.
SPEAKER_02So um wait, why Red Dead Redemption 2? Why why why why was it two that that became the touchstone and not one?
SPEAKER_01Well, one I played one, but the like the difference for me is one feels very much like a video game. All right, it's an open world concept, you you know get to spend time in it. There's it's it has a lot of the same elements, but there's something about the the sequel to to Red Dead Redemption that is just it's just vastly better. It it ratcheted up everything that was great about the first one, but it made it, you know, even it just turned everything up to 11 to use a spinal tap reference. Um from its open world nature, meaning that you can just spend hours in it not actually doing anything, and it's a the environment inside of the game is like a living, breathing thing. It is it is constantly having things happen in it. And you can play it just like a regular game and and and you know rock the story from front to back, but it has layers to it in the story mode that are unlike anything else that you will ever encounter, at least as of yet, that you have that you can encounter, meaning that it really starts to feel like a a living, breathing world once you're in it for a while. All right, like people react to you, uh, your gameplay dictates how the the the game reacts to you as a as the as the playing character, as the playable character, but the the non-playable characters, the NPCs, um they uh react in a way that is unlike anything that you've ever seen. And the attention to detail that Rockstar put into the game from just little throwaway things like how people eat is uh is done, you know, it it it's made in a way to make it way more immersive than anything else that's ever come before it. And that's what makes it so special is that begins to really feel real at some point, that there is consequence to the actions that you take in the game, but then there's this whole other side of it where you have the ability to, you know, essentially you can you know make so much it's it's so cinematic in its nature that it just lends itself to to creative, you know, um ideas for someone like me that likes to edit videos and um put little movies together, it it allows you a freedom that I've never experienced in just about any other game, maybe with the exception of Grand Theft Auto. Five that but it's it's it's hyper-realistic nature is so good, and it just it looks amazing. It's the the the vistas, the the way the sun works, the way that the stars are. I mean, there's real stars in the sky. You can look up in the sky while you're tooling around in this world at night, and you can see Orion's belt. Like you can go, oh, that's Orion's belt. There are I I saw today something like they put in like you know, 40 different constellations, and they're they are accurate.
SPEAKER_02Do they do they change like during the course of the year and stuff like that? You know, the position in the sky and stuff? Uh that would be wild.
SPEAKER_01Well, I definitely have noticed that like you can look in different directions and see the same sky in different ways. So it definitely does evolve, but it's again, it's it's just it's it's all of these minor details that add up to make a game that is wholly unlike anything that you've ever experienced, because those details make it feel more real on when you're when you're kind of in the world, and the longer that you're with it, the more it starts to feel that way.
SPEAKER_02Now pause, pause. Well, on air production meeting, because I I'm afraid that we are that any one of these like facets of this thing could turn into a two-hour long conversation. Probably I think I think we should we should break it up into two parts. The first part is the game itself. All right. And what what makes it so special, because I've got a lot of questions about just like the making of the game and how it plays and different kinds of dynamics. But then the thing that I think I'm even more interested in is how, like you said in the intro, how it lends itself to external creativity, to using the game itself as a medium for other forms of expression. So let's really get into that because that's obviously something you're into, something that we've talked about on this show. Um, and I would I'm I'm fascinated by that side of it. So, you know, I don't want to get buried under a bunch of other stuff and not get to that.
SPEAKER_01All right. Well, let's guess what? It's our podcast. We could do what we want. Let's make two episodes out of it. Um, all right, so one of the things as I was as I because obviously I've played the game, I've got a lot of reference for it. I I don't need to take a lot of notes on this the story or all that stuff. So what I spent my time with researching this week and and kind of prepping for the show was I wanted to know a little bit more about the you know what this game has meant from a business standpoint and some of the superlatives. Because there were things that I didn't realize. Like I thought it had one game of the year that it came out, it actually didn't. But what's really interesting about it is that over the years since its release, it it's it's almost as if when it was released, people didn't realize how good this game was. And they kind of ticked it off to just being like, oh, this is just another entry and you know, another you know, another entry in a long list of Rockstar games that are very, very good and some of the best that there are, but it's somehow over time it's like it just it just keeps ha it has the staying power that's really, really strange.
SPEAKER_02What do you owe that to?
SPEAKER_01Um how good the how good the world is and how how immersive it is. Because one of the things that this game does that that is very atypical in the gaming world is it uh literally kind of forces you to slow down. Okay. Most games it's it's they want to keep the pace up. If you play, if you've ever seen uh you know Call of Duty or played Call of Duty, it is fast paced, it is hyper fast, and it's it's boom, boom, boom, it's all action, it's all you know, it's just you know, it's it's coming at you very, very fast. This game goes the exact opposite way. You will get more enjoyment out of this game when you take it slow as opposed to trying to take it fast. Um, I've played through it now multiple times, and each time that I've played it, I I kind of, you know, I look for different things. This most recent time, because I wanted to grab a bunch of stuff for video editing, I wanted to have more interactions with the other characters. So it's wild the dialogue that you can have. So let me get into I'll get into that. But let me get let me just kind of go through this this first base stuff just to kind of throw some of this these crazy numbers out at you just to see.
SPEAKER_02You should also you should also kind of set it up a little bit for the audience. I mean, like give people an idea of what it is, because we should say from the start that like my entree into this, I have never played the game. So you we got we've got one of us who's like a complete like expert completist, you know, multiple times on this game. We've got another one of us who uh you know has not played even a single minute of this game, however, um, as part of this whole project that we're doing with this episode, I have watched um a edited an edited cut of the story, of the story of the game that that goes throughout the game. Um and it's sort of like parts of it are made up of like interstitial material from when you're playing the game, like where you you can't control what's happening. You're you're watching a cinematic piece. I'm sure there's a a name for that, yeah?
SPEAKER_01Cutscenes.
SPEAKER_02Yeah, so you're so it's made up of uh it's like a long edit of cutscenes plus some gameplay interwoven into it, uh as you know, the characters that are you know being referred to in the cutscenes, et cetera, et cetera. So it's a it's a it's a very artful uh you know way to to produce a piece of content from something that that was not intended for for that.
SPEAKER_01No, because it really is intended to for it to unfold to you over time because it's it's almost like you're you're living the last year in the life of this wild west outlaw. All right. And the you know, all right, so we'll we'll we'll peel back a little bit. So Rockstar has for years, you know, with their starting with their GTA series, the Grand Theft Auto series, has developed these really, really great story mode games that are um they you know they are not just point, you know, point A to point B. All right. So you have a a story and you get to make choices and how you go about that story and the world itself, and this is what makes Rockstar Games stuff so unique. The world is open. So when you are not in a story, you can go explore. You can go to every far corner of of the map and you know do whatever you want to do in that world. So, you know, it is it's very interesting in that, you know, it's very unique in that way. Not that there aren't other open world games, but Rockstar has really, really perfected what they do.
SPEAKER_02So is there an edge to the world like that?
SPEAKER_01Absolutely. There are put there are parts where you can't where you can't go. It it it it is finite, absolutely.
SPEAKER_02I've heard that in some recent games, like you can point your character in a certain direction and just just you know lay a couple of quarters down on top of the go button and walk away for a couple of days, and it'll just walk and walk and walk and walk and walk and walk.
SPEAKER_01There are. But what's different about those Because it's it's like it's like building.
SPEAKER_02It's like it's it's building as you're walking, it builds, it builds the game in front of you.
SPEAKER_01Correct. But it also but when you have games like that, you're also it also limits the realism effect of it. So when you can just go and go and go and go, the the IP itself, you know, can't it it can't just keep producing infinite. It can keep in pr you know giving you this much for infinity, but that much doesn't feel the way that this does.
SPEAKER_02So that's what that's what AI and that 900,000 square foot data center that's being built 42 miles away from your house is for. Yes, most likely. That's where it's going. Like I'm watching, I'm watching this thing, and the graphics are like, I'm like, these graphics are completely amazing considering that you can play the game, but compared to what AI can generate right now, those graphics are a joke. Like, you know what I'm saying? With just a couple of years, and like like I cannot imagine what these games will look like with with the steady hand of AI drawing.
SPEAKER_01But here's but here's what makes these games there's there is a very key difference that makes these games better and more realistic than that. And our our minds, we know, like we're we're already training ourselves to know when we when we're seeing AI. Right. We're already we're already noticing the difference. These this is mocap, all right. Everything that you see, everything that you watched was an actor on a s in a studio in MoCap doing the performance. All right. The guys that do the voices did the performance. They that you know, they took cues from their faces, you know, it is their performance. I mean, it is a real performance at on on par with anything that you know you've seen that you see in in an Oscar-winning movie, it is it is just as much of a performance as that. All right, I get it. And AI is not just like we know that AI is never gonna completely get rid of actors and musicians because it just can't it can't be a good idea.
SPEAKER_02But what I'm saying is real performance. The AI could I'm not saying that the AI necessarily even replaces the mocap stuff. What I'm saying is like the the the the at the rendering at on the on the end of it will be just like much tighter. I'll give you a perfect example. I'll give you a perfect example. Like they did not figure out how to make it look like a woman is effectively crying. You know, the women would cry and they'd be sobbing, you'd hear them sobbing, but you're watching the faces and they they don't the faces are not sobbing, you know what I mean? I see what you're saying. Stuff like that, AI will smooth that out in an instant.
SPEAKER_01Very like well, and that's and that's the whole thing. So that's the the engine that runs Red Dead Redemption 2, the one that's gonna run GTA 6, is it's based off of this engine, but it's it's a whole nother level. So like we're about to take an eight, you know, an eight-year, I mean this game's the you know, GTA 6 has been in development long before 2018. It's we are about to to to jump and see what if this was this evolution that came out in 2018 and it's still this good, the next evolution's gonna be even because that they keep they keep raising the bar.
SPEAKER_02Um so so is it definitely coming out in 2026? Like it was supposed to come out last year.
SPEAKER_01It's been delayed like five or six times, and it all signs point to it's gonna be released in November. Sweet. So so the the original budget, so the just I I want you to put put in your head like movies. Now I do have some movie stuff in here. So just for comparison's sake. So again, it was released 1026 to 2018. The the original budget for the development of the game was $540 million. All right. As of February of 2026, the gross in you know, the gross revenue for the game is well over five billion dollars. Yeah, I can believe that. All right, it sold 82 million units. Its opening week sales, so the first week, $725 million in sales. All right. For comparison, for comparison, the highest grossing movie of all time is Avatar at $2.924 billion on a $237 million budget. All right, and it's first week.
SPEAKER_02So it's basically like double avatar. It's like it's like cost twice as much, and it's made well, well more than twice as much.
SPEAKER_01Hold on. So the first week for Avatar was $137 million. So I mean it's just it dwarfs. Dwarfs the the first week. Um, so according to reports from early 2026, RDR2 is still selling millions of copies annually, nearly eight years after its launch. The only games that are bigger than this game are Minecraft, all right, which is multi-generational, multi-platform, like you can play it on any game, you know, on any system that you want.
SPEAKER_02Yeah, yeah. Wii Sports. I literally have Minecraft on my phones.
SPEAKER_01Wii Sports, okay, which was included with the original Wii. So every single unit that had a Wii had Wii Sports, so it it it has a massive number. And then Rockstar's own GTA 5, which released in 2013, all right, has sold 225 million units, all right, with an estimated $9 billion in revenue on a $265 million budget. All right, that's a that's a 3,296% return on investment. All right. Now that so what that means is the last two games that Rockstar has released, all right, which is now Take Two Interactive, all right, they have cost together $805 million, engrossed over $14 billion. Crazy. All right. So it won $175 plus Game of the Year awards. It's one for best narrative, best performance, score, audio design. It has, you know, crazy recognition across the industry. Um, it's widely considered one of the greatest games that was ever made. All right. So again, I said $725 million in the sorry in the first three days is what that where that total came from. Um let me go here. So it had a 2,000 page script, 500,000 plus lines of dialogue.
SPEAKER_02That's wild that this script is it's like that the script is so long because you know that's part of it that you like watching it as a five-hour, you know, super cut situation like I did, it's like it can be hard to follow. Um and I think that that is a function of the fact that this is written to be to be ingested at a far, far slower pace than an actual an actual movie, you know what I'm saying?
SPEAKER_01So because it's meant to unfold like real life.
SPEAKER_02It was was the music, was a lot of the music in that supercut like added aftermarket?
SPEAKER_01I'm not sure. A lot. I mean it has an it has an unbelievable score.
SPEAKER_02I mean I'm sure it has a score and all but but like I d is it your impression that they grabbed like an isolated copy of the score and then cut it up and used it in their own way over the scenes that you're watching that they've also edited together. Have they have they done sound editing?
SPEAKER_01I don't know that I don't know that for sure. My guess is most of the music you're hearing is what comes from the from the game.
SPEAKER_02I should have read the notes. Well I know I'm saying it could it could all come from the game. I'm just wondering if they were able to acquire like I I the the soundtrack isolated you know I'm saying or they could have isolated themselves. Cutscene. Yeah cutscene this is an actual this is actual gameplay I'm watching and yet damn this soundtrack sounds like okay it's like seems so perfect for this scene.
SPEAKER_01If you go to if you go to this so one of the reasons why I gave you so you watched a five hour edit and then I sent you two video edits that I made myself. So the one one both of them being kind of 30 minutes or so from from the end of the game. So I I gave you the last 30 minutes. By the way spoilers spoilers spoilers all right if you've never played the game and you don't want the story spoiled which it's a great story. Well we haven't really spoiled anything yet I'm giving the spoiler warning right now. Go ahead so in the first video that you would have watched for mine the one the one that I said stop watching their video and start watching this there's the the he there's the scene where Arthur kind of like puts on the hat and he rides off all right and and it's like in the sunset and he's he's riding towards the danger and the it goes into that like really really like dramatic you know song and you hear the people doing the voiceovers like that is the score of the game. Like that is 100% how the game is supposed to be. Alright when you get to action scenes the the score ratchets up.
SPEAKER_02I mean it's it seemed in it seemed in that part that like they had edited they had edited like the that part seemed like long like it seemed like if you were playing the game you would not have gotten all all of the all of the like remembrances of things that people said like you would have gotten some of them or or they would have been trickled out over like a longer period of time. So but like watching it in this supercut you're just like yeah that and that one okay and that one yeah and that one and that one and that you know what I mean like it it was like overkill.
SPEAKER_01But now but now think about this okay is it over but see this is this is what the beauty of it is so think about it like this. Say you've spent you know 25 hours playing this game and you get to that point all right and you those are those are experiences that you lived in okay and now and there's an even deeper layer to it depending on how you play the game it changes what voiceovers you hear during that scene.
SPEAKER_02Right.
SPEAKER_01Well that that's another question that I have too like a that that leads to another huge here let me get past the superlatives and then we'll jump into all of the things that you want to cover here real quick. Don't don't bog us down with too many superlatives I'm just gonna just I think you'll be very interested to hear a couple of these so now 1200 actors 3000 animations 200 plus different animal species inside the game again building that real world feel all right it's been you it's been used in academic studies college level courses it's still heavily streamed content is still heavily streamed to this day now when it comes to GTA 6's expectations all right it is projected that in the first 60 days that it's going to grow 7.6 billion dollars all right and it could hit one billion just on pre-orders alone and it is it's likely to be potentially be the biggest media launch of any kind ever. Like the biggest single piece of media that was ever produced. Well video games have already like like eclipsed like movies just in general in terms of like revenue and stuff right yeah oh yeah yeah I mean it's it's huge money so now when it comes to the actual game itself so the game it starts it starts with you you're in the mountains and like they start you really slow like you have to learn how to hunt.
SPEAKER_02Do you are you do you have a choice in like what character you play or you or do you want to you are Arthur Morgan that is your character.
SPEAKER_01So you play the main character gotcha so and everything everything revolves around you now in the first game is there a multiplayer thing like yeah there's an online version of it we can get into that but it's the story is really where it's at this the sad part about the online thing is that it's not been as successful as GTA online has been successful. I have my own theories on that but it's you know we'll we'll get to there. So the original game Red Dead Redemption the main character was John Marston okay and so you know at the beginning of this game that John's gonna live because John is in the in the first game.
SPEAKER_02So you you already go into it kind of if you've played the first game the second game is the second game is a pre is a is a sequel.
SPEAKER_01So the Red Dead Redemption 2 is a prequel it it pre is a prequel yes oh okay so going into it if you've played the first game you know that John Marston is going to live all right but you don't know the rest of it because you is that is he the guy that was in the one of the things that you that you put together at the end where he's like building that guy with the scars on his face is he the one like building a house he's the one that it it's he he has the kid he has the kid and the in the in his his will be uh would be wife eventually is is Abigail.
SPEAKER_02Is he the one that is building the house?
SPEAKER_01Yes okay so he is also the one that like he Arthur is very involved in like trying to make sure that John makes it out alive because of his you know because he has a child.
SPEAKER_02What's her Yeah that would see that part I was like to the relationship between Arthur and that guy I was just completely confused by. Because well so like I like I was almost like when I saw your the piece that you did afterwards I was like who is that guy?
SPEAKER_01So John so in originally so in the beginning you would you Arthur saves John he he was attacked by wolves him and Javier go out it's one of the very first missions that you do in the game you go out in the snow you rescue John and you know that's it's it's how you how you start to learn the mechanics. So really right from the beginning the game very slowly get builds you into learning how to did to run the mechanics of the game and it starts you out really really slow.
SPEAKER_02And and that's another question I have like like the game sort of like pushes you through the story. Correct.
SPEAKER_01Are there multiple endings to the game or will ultimately the game if you finish the thing is it gonna put you are you going to end in the same spot like somehow somehow you will always end in always end in the same spot but how you get there can be different if that makes sense. So there's there's a couple of of of key mechanics so you have the first thing you have is the honor system. So your your whatever you do in the game affects your honor. So you have a bar and it goes up and down based on if you do good things or do bad things. If you choose to do bad if you choose to kill people if you choose to do this you get a dick it it it you know it knocks your honor down. If you choose to do good it lets your honor rise now depending on your honor level all right NPCs will respond to you differently if you're a a cold blooded killer and you're doing a a run of the game where where Arthur is just a horrible person NPCs will react to you differently in the real in the world. If you're playing good they'll react to you in in more favorable ways.
SPEAKER_02How do you how do you indicate that that he's a horrible person like what what what about the gameplay enables you just run around just murdering people it you you will lower your honor all the way down.
SPEAKER_01Right. So there are different tat like different things in the world like that you can do will raise and lower your honor. And are the characters the characters going to react differently to you like in the in the cutscenes and stuff like that where you get a different set of cutscenes depending on you'll get different dialogue absolutely so I'll give you a I'll give you a perfect example one of the one of the really um beautiful scenes at the towards the end of the of the of the game can be found two different ways you can either meet the nun at the train station which is how I started that that edit so you got that conversation or that conversation if you're a low honor will be with the drunken priest that like rolls around in the camp the one you save off the one that gets saved off the bridge. So depending on depending on your honor the the game will change the narrative all right slightly but you'll end up in the same place but you'll get there in a different way um you can choose to go back for the money. Okay at the end of the game you have a choice of do you help John and escape or do you go back for the money? All right you can go back for the money and have a shoot and then the all that stuff that happens on the mountain happens in the cave.
SPEAKER_02All right so the John guy was was that guy where he was like I'm not going back I have a family to worry about. Yes that's like all right I'll fuck it I'll go with you. Yes. And and was he just like one of the guys in the gang?
SPEAKER_01Yeah John dude he was just like in the very beginning he was he was like he was he was hurt and until you get to like where you're in the Valentine area when you get to the like when it get out of the snow he was hurt. So you know and then he's the guy you go rob the first train with and um you do a couple of different there's a couple of different things he's the guy you rescued that gets rescued from jail. He gets he gets picked up um but the big thing with the big thing with John and Arthur is that John Arthur resents John because he's not being a good father. Alright Arthur really takes that personally because Arthur had a son that was murdered all right so he had a he had a woman and a kid and they kind of live somewhere off and he would come back time to time and he came back at one point there's a a beautiful scene during the gameplay where you're talking he's talking to a character and he's like I had a son once and you know he tells the story. Yeah and the story is that you know his son was murdered you know his the woman and the and the son were murdered by you know for $10 or something like that for some you know pittance of money. And so he he resents John for not being a good father because like you know Abigail was a whore and he happened to be the one that got her pregnant and so there's like this weird resentment thing that's going on and and you know John has a lot of growing up to do. And you know one of Arthur's kind of final things is that he wants to help John and his family get away safely he doesn't he he cares more about them than just about anybody else because he wants he you know part of his draw as his life is is nearing its end is that he wants to help this guy. Like it's very important. And so during the gameplay you get wrapped up in in this this then becomes your goal because you know throughout the entire thing you kind of start in this very gang mentality and then you know once you cross the bridge over to where you know Arthur knows he's going to die you know all of a sudden the the clock is running and so he wants to he wants to you know set things right as you know as it were and he also he gets very disillusioned with the whole concept of the gang because a couple of things happen in the very beginning like right before you you enter the game and you start the narrative of it you know the gang was kind of this one thing and it's been this one thing for 20 years and since Arthur was a kid and he was raised by these guys and these new people are coming in like Micah you know Micah Bell is is the one of the antagonists of the whole game and he's in the gang and he's a new ad he's a new addition and since the new edition of Micah the gang has been in turmoil and there's been bad things happening and things have been going awry and wrong and you know Arthur gets disillusioned with the the concept of the gang and it feels like it's losing its way you know the gang is losing its way. So you know you are navigating through that that is the game itself is navigating through that and then so you have the story and the story is moving in a linear fashion but to go back to your question during the gameplay there you there are certain missions that are going to advance the gameplay and then there are side missions or what they call they call them stranger missions. So you'll get like a you'll just randomly be rolling along in the world and you'll see a question mark pop up on your you have a little map and you'll see a question mark on your map and if you go to the center of that question mark if you go to where that question mark leads you you're gonna meet somebody in the world and you're gonna have an interaction with them. And in most cases you have two or three interactions with them. So you meet you know you there's there's one where you meet these two escape prisoners and you help them and then you come upon them later and they're sick and you help them again and then you come upon them even later in a completely different part of the world and you know have another interaction with them. And it's like that all through the game and so there's all these little things. So you can ignore all that if you want but that's what makes this world so special all right and then on top of that there's hunting you can you get taught how to hunt you get you know there's legendary cre animals that you can go get there's you know crazy bears and gators and you know wolves and you can go kill them and and make clothes out of out of their pelts you know the part where they built the house was amazing. So that that's it that's in the epilogue and like and even in that you're you're kind of guided to build with you know build with it. Yeah so that is that was super cool and and you get to see how like what the entire construction of the house is like too yeah well and there's even more to that and that's what I mean like you're only getting a taste of you're only getting a when you don't play it you're only getting a taste of all that stuff because there's all kinds of stuff that go around with that there's little missions that you gotta you gotta go and get supplies or you gotta take a wagon somewhere or you gotta do this or you gotta do that. And but all of those like task driven things are what make it feel so real you know what I mean and that's that's where the that's where the the the the crazy part about what makes this game so special is is it forces you to it forces you to live his life all right and go and try to get certain things and what I'll do is we're gonna take a quick break and then I'll explain a little bit more about how the how the mechanics of tasking works and what it can do for you to help improve the gameplay. So uh on that note we'll be right back. Stay with us. Please check out our other show Beyond the Slipstream a weekly podcast about pro cycling pro cycling and oh did I mention pro cycling or kind of obsessed search and subscribe in Apple Podcasts Spotify and YouTube or click the link in the show notes welcome back um one of the things that I I kind of could that you will have not gotten from what you watched is how the mechanics of the game really inf affect the environment because when I say that the game is like alive and and functioning in like in in not in real time but in game time it really is. So for instance things when from the beginning of the game to the epilogue it's a seven year span things evolve the world flush fleshes out more buildings get built you know things that were under construction are no longer under construction things that weren't under construction are under construction. So the game itself the world itself is evolving as you play all right as time is passing the other thing is is that it's completely customizable in the sense that you as Arthur you can choose your clothes you can you have to eat okay like there's a mechanic though that that you have to eat like you're you can gain weight you can become fat if you want you can grow your hair long you can grow your beard out you can shave you can you know do all of these different things you know and essentially you have you have three cores you have your health so like you know your your life you have stamina and then you have deadeye and one of the things that I'm sure you have a question on is when it goes into that like sepia tone and and it's like goes into slow motion all right that is the deadeye mechanic and that allows you as the as the playing character to be able to do the the like the cool like you know from the hip bang bang bang kind of firing and and kill multiple targets at once all right easily and so you have all these different things and all of those mechanics expand as you progress in the game. So you know at first you have a shitty horse and you either have to you you know and like I said when I say that the world is alive you can go out in the world and find a wild horse all right and you can approach it you know you have to you be calm you can then mount it break it and make it your own horse all right you can also go to a stable and buy a horse all right but once you bond with that horse there's four levels of bonding. So like as time progresses you bond with your horse and your horse becomes braver it you know it increases its stamina it gets scared less you know certain breeds of horses scare more easily than others so there's a lot of these like minor little tweaks that you can do to improve your gameplay as you go along and make it your own. So like you want to you don't want to have Arthur's base outfit you can go put on whatever outfit you want you can get a new hat you can get a new this you know gloves you can craft you can literally that's another big part of the game is being able to craft items so if you kill and skin animals you can then take them to a trapper and he'll make clothes for you you you know the do the do the will will what the choices you make in terms of your appearance change the look of the interstitial materials um like the the cutscenes or whatever you'll be wearing those clothes in the cutscenes absolutely oh and when you wear like when you like one of the funnier things is like when you wear clothes from the trapper that are made from animals people react to you weirdly they'll be like oh why are you wearing such weird clothes you know what I mean and and uh and so they'll they will react to you wearing those types of items they like so the world is really alive you know in in and bounces back like you're sending stuff out and it's bouncing different things back at you all the time and it's impressive that the cutscenes can will modify based on the clothing choices you make that's amazing like for instance um you know I I feel like the clothes may and and the clothes have an effect on you in gameplay too. If you're wearing If you are in a snowy area and you're wearing light clothes, it will damage your health core. Okay, like if you're in a snowy area, you need to bundle up, or else it'll hurt you. Okay, if you don't eat, you will you will lose weight. You will become weaker. You will you know. Go ahead.
SPEAKER_02So well, I I feel like we're just we're getting bogged down in all these details of like so so clearly, like, you know, they have the they have dialed up the detail to 11 and you know, made all of these like sort of like quantifiable and interactionable, you know, tiny little things. There's probably, you know, a thousand different things in this game that are just like can be interacted with and will affect things in other ways. I mean, at the end of the day, it's all kind of mathematics behind it, you know. Um, but uh I guess I want to talk about how how the game is used out outside of the game. I mean, if you want to talk about sure, you know, what it's like to complete the complete the mission or whatever, you know, you could you can walk us through that, but then let's get on to talking about you know stuff like this supercut that I watched.
SPEAKER_01So, you know, most most people are gonna play it the first time, and you will miss, you know, I I mean I can I know from my own experience I missed tons of stuff the first time I played it, you know what I mean? Because the first time you play it, you want you want the story, you want to continue on, you want to see what happens. And so you're you're compelled to keep going and to s you know see it through.
SPEAKER_02Not not do side quests.
SPEAKER_01You do you will do side quests, but like sometimes like for me in the subsequent times that I've run through the game, it's it's been more about, you know, like I want to experience, like I want to have even more experiences, you know, because some of them are some of them are very key to your you know how you feel about the game and how you get to the end. And and like it's it's funny, you know, both of my kids, you know, cried when they, you know, when when Arthur died. You know, both of them had you know extremely, you know, um emotional responses to it because you've just spent, you know, in some cases 20, 30, 40, 60 hours with this character. And you know, when you get to the end of it, it's very emotional because you've spent so much time in the world with that person that when you know when the end comes, and it's really, really tough because like you know that it's coming. You know, once he's sick, once they get back from Guarma and he sees the doctor, and the doctor tells him he has tuberculosis, it's like it's it's like the this the timer starts counting down even faster. And so like you know that this that the the inevitability is that he's going to die. And so it just in as in in and as Arthur is is is dying even more, the the gang itself is also dying. So like the dynamic of the gang and you know what was like family in the you know in hour one is now like the whole family's falling apart, and like these people that you that you've grown accustomed to as being part of your family are dying off one by one, by one, by one. And it's very emotional by the time you get to the end of it. It's one of those things that it it that can't translate to something like that super cut. Like you can get you can get a good bit of it, but you yourself won't have the same experience as when you've actually played it. So like all of those little mechanics make it feel more real and they give it, they give all of these interactions more weight, all right. And so you go you sorry, go ahead. No, go ahead. I was gonna say, so you get through that that first playthrough, and now you want more, all right. And what what this game really dares you to do is slow down and experience more of this world that they've created, and it's so fleshed out, and it's so you know, it's so diverse that there's so many different experiences you can have. You can hunt, you can fish, you can, you know, you can trap, you can have adventures, you can, you know, you meet people on the road, you rescue people, you you know, there's there's tons of just random interactions just throughout the world where like you'll just be riding along, you're just trying to go from point A to point B, and all of a sudden you get attacked by wolves, all right, or you get attacked by a grizzly bear, or you know, guys pop out from the side of the road and try to rob you, and you gotta deal with it. Like you are, you are, you know, the world is is happening to you as you go through. And so you you kind of like okay, you get to the end of it, you're like, shit, you know, I want more, I want more of that. So like now you go back and you're having different interactions and you're playing it a little differently, and you didn't do this the last time, and and and you should have done that, and so you you start playing it differently, and then you get to a point where you've played it and you've kind of gone through it, and for you know, all of a sudden you start to realize that you know there's a giant culture of people that are into this, and so all these different content creators that love this game have now started to make content, you know, and it's like you have all the basic stuff where it's like, you know, here's how you do this, here's how you beat this challenge, here's how, you know, here's the secret to to beating this or to doing this, or you want to find this certain animal because like there are times when you need to find particular animals and and like cheat code cheat codes, basically. Well, there's cheat codes too, but you can't if you use a cheat code, you can't save. So they give you all kinds of different, you know, there's there's your actions always have consequences, but you know, sometimes the challenges are really hard and you don't know how to do it, and somebody's like, oh, here's how you beat that. Here's an easy way to do it.
SPEAKER_02Yeah, that's what I'm saying. That's like a cheat, it's like having a cheat code. Yeah, yeah, yeah.
SPEAKER_01Watching, watching, watching a guidebook.
SPEAKER_02Yeah, watching a video like that.
SPEAKER_01But then you have this other set of people, so you have those types of videos, but then there are people that love this game so much that they deep dive on aspects of it. They there's a whole series of videos that go into the lore for each location on the map. So there's like a dead town called Pleasants in the middle of of Lemoyne that they go in, they're like, Well, here's what here's what happened here, and it was settled at this point. And there's a 30-minute video on this set piece.
SPEAKER_02Is that is that stuff that they are gleaning from the from the game, or are they like writing fanfic?
SPEAKER_01No, they are gleaning at because the game itself, they leave so many breadcrumbs for you to follow. There's newspapers that you can buy that have articles that just expand on everything. When you loot certain people, you get a letter, or you get uh, you know, sometimes you'll you'll you'll be in some house and you'll pick up a piece of paper and it'll it'll have you know you know stuff written on it. And and so over the course of eight years, people have just been discovering and discovering and discovering this stuff. And then there's this whole litany of content cre content creators that are just out there telling you about like you know the the essentially the Easter egg of it all. All right, like look at this hidden thing, this detail that you missed. There's a whole series of like hidden details that you missed in Red Dead Redemption, and you know, there's shorts and there's long form videos, and then there's an insane amount of people right now that are just streaming, playing this game for the first time. Tons of them, tons of game of content creators, like video game content creators that like you know are maybe they were young when the game came out.
SPEAKER_02It's like a reaction, it's like a reaction video basically. People are watching them play because it's fun to watch someone enjoying this thing that I love so much for the first time. Yes, 100% just like it's fun to watch somebody reacting to Danny Carey Numa, you know what I mean? I've seen it a thousand times, but let's see this guy's mind get blown.
SPEAKER_01Yes, exactly. And so because it's so varied, you have that. So, and then then it goes into you know, people, you know, where like for me, there's so many, I see so many different possibilities of what to do with it. And and you know, for me, I like one of my things, and I kind of got derailed because of of the the online, so there is an online version of it. All right, the online version of it is its own kind of its own game, it sets apart because it's a world that that allows you to then play with other people and interact with other people in real time.
SPEAKER_02So So you're not I take it you're not playing like that same character.
SPEAKER_01No, you're your own, in this case, you're your own character, and it it is situated prior to the game, so it scales everything back, so it's not you know, you're you're in like 1897 as opposed to 1899, so it's before the events of all these things. So like some characters from the some side characters pop up in the online version, and it is kind of its own perpetual game that that just goes and goes and goes. Same world, same map, all right, but it it it has a it has a wholly different feel because it's meant to be a longer-term play. It's supposed to continue to capture your imagination for a long time. Is there a story mode for it as well? Yes, there are story missions, but it's a lot of you know grinding to be able to get money. You can have businesses, you can have a moonshine business, you can have a trading, you know, a fur trading trading business and you know, different things to generate income so that you can, you know, buy things, etc. Um, very much in the in the vein of GTA online. Now, the biggest problem with it is is that this is this is the hard part where GTA online for the last 10 years has been able to just evolve and add things and like throw in here's new cars and here's new new weapons and new this and new that and you know, here's a couple new missions or whatever. Because you have all of time, you can you can throw you know 50 years worth of cars at people and now they can have new things. You can't really do that with this game. It has a it has a shelf life based on its limitations of time, meaning that it's 1897, you don't have cars, so it's like you can only have so many horses, you can only have so much, you know, fucking clothes, and so it it gets stale very quickly. Whereas the the story mode also will get stale for you once you've beaten everything, but you can go back and start it over again and have a whole new experience. But the other thing that people have done is they figured out that this very, very realistic game makes great cinematic type content. There's one that's called there's a a channel called Red Dead Realism, I think is what it's called, and they make some of the most insane gameplay videos you will ever see. And they are hype, I mean, it's just hyper realistic, you know, heads getting blown off, like super crazy thing, great colors, it's super cinematic, and you and you have this, and there's just there's just endless amounts of this stuff out there for to consume if you want to consume it. I mean, it's just it goes on and on.
SPEAKER_02Did you put a link for that thing anywhere?
SPEAKER_01Yes, there is a a uh I did a clip, it's like ancient 1899 or something like that. It's I think it says um I think it's maybe at the bottom of my notes.
SPEAKER_00Yeah.
SPEAKER_01There's also there's also a video where some guy followed an MPC for 14 days, like in game days, just to see what he was doing, just to see if see because like you know, and that's that's the crazy part, is that like Rockstar has animated this entire world. Everything has a purpose or a move or a a stationary place. Like people, you know, people go from point A to point B. They sit down in a restaurant, they eat, they drink, they get up, they interact with people, you know, and again, most of the time it's just stuff that you're not even paying attention to. But it's because it's there, it makes everything feel more real. All right. And so now you have all of these people that are now creating things like this edit. There's a nine-hour version of that same type of edit that you can go out and watch. It's way more in-depth, it gives you even more of the story because you're only getting a taste of it, like you're getting a very, very small taste of that story, and it's a it's an amazing story. I think, you know, I I I kind of perused your notes a little bit just to see like how you, you know, how you how you digested some of it. And I thought it was interesting about you made a comment about the turn of phrase and like how sometimes they use like you know, turn of phrase. And it's like, you gotta remember too, this thing's being developed by, you know, hundreds of, you know, probably thousands of people, and you know, they're they're writing tons and tons of dialogue and options and all these different things. Yeah, and you know, it's funny, but you're right, some of those like things that seem like they shouldn't be there have made their way in, but I just think that that's a result of you know, the fact that you have so many different hands, you know, in in the mix, you know, doing things and like you know, somebody was like, Oh, we'll just write that or whatever, and and you don't think about it, it wouldn't be of wouldn't have been said that way. Um sorry, excuse me. You know, but now what's crazy is that this game's been out for eight years and people are are still discovering it. They're still you know finding new ways to make new content with it. And like I've done, you know, I've done a couple of different music videos where I, you know, where I I've made all like essentially long-form trailers to music videos where I literally take all of this, you know, footage that I have produced and done and you know, uh jumped this and shot that and you know, ducked behind this and jumped off a bridge and you know, swimming, and then cut it all together to music. And you know, that's just one type of you know, one type of content that's that's been made by this. But it's like it's un what's so crazy to me is how much content there is, how much stuff people have made from this. And it's just it's there's so many different forms of it from just informative videos to you know cinema type videos to you know people telling stories with it. There's one where like people did a whole movie, you know, uh like an like a where they used gameplay footage and like narrated over like an entire narration of a of its of its own story inside the game. And there is, you know, and but what's so cool about it is it's only possible because of what Rockstar built in this game. All right, and how real it is and how alive it all is, because it really does, you know, become this kind of living situation. One of the things that you know I find really, really cool about the game itself, and about the story mode of the game, is how utterly cinematic some of it is. The scene where they go and they attack Braithwaite Manor, okay, where they've they've kidnapped John's son, and they posse up, they posse up and go up, and they ride down that lane, that tree line lane to that massive plantation house, you know, and you know, they have this amazing shootout scene with these, you know, with these rednecks.
SPEAKER_02The shot when they're all standing outside of the house and they're all just like spread across the frame, and you see the house in the background, and it kind of like rises up. That's like a that's like one of the one of the best shots.
SPEAKER_01Oh yeah, it's that's it's it's really, really good. And again, really great dialogue throughout it. I mean, there's just there's such great, you know, moments of dialogue all through it. And that's what I mean, is it's like it's this transcendent, you know, game that allows you for this like cinematic feel. And there's, you know, it's funny, uh, what's funny about the game is simultaneously, it's the best western game that was ever made. All right, it's the best horse game that was ever made. All right, there's a whole subset of people that play this game only because how great the horse mechanics are. All right, people that are super into equestrial, you know, like like equestrians and and super into horses, they love this game because of how it treats horses and how important they are.
SPEAKER_02So are they like going out finding like the most magnificent horse anywhere in all of the plains, and you can't do it? Breaking the horse, customizing it, and then like ri riding into the city with the fucking horse, and you know, yeah.
SPEAKER_01Yeah, that's wild. And in in the online version of that, like because you can, you know, in the online version you can't break horses, but you can buy horses. That's one of the you know, contention things because again, at the end of the day, we talked about it at the beginning, and the reason that I wanted to mention all of the money aspect of it. This is a money generating machine, okay? Like, at the end of the day, as cool as it is, and as um as groundbreaking as it is, and as beautiful as it is, it's a money generating machine. Like it's it's meant to generate people to be playing it and you know, trying to generate cash, and they want to sell things to you too. I mean, there's a whole aspect of it where you know they want to sell you, you know, access to the money to be able to buy stuff. So they make the in-game economies kind of fucking janky, but I mean, like, there's ways that you can get around it. You know, if you want to grind, you can do it. If you're smart about it, you you know, and that's a whole nother subset of of of content. Here's how to get money fast. You want to get money fast online, here's how to do it. You want to get money fast in the story mode, here's how to do it, so that you can increase your in-game economy. But, you know, they'll there's whole clubs. One of the things that, and I don't know if you and I have ever talked about this, but there's a great video. Maybe I'll I'll link it for you this week so you can see this. There's a whole like so on the PC side of gaming for both GTA and for Red Dead, there are um there is um role play groups, like people that take the game extremely seriously. All right, where it when you're in the game, you're in character, you don't break character, you are that person, you are it's like you are living that life. And there is there is a group in particular, I don't have the name escapes me right now, but where like you can't just you can't just be like, yeah, I'm gonna join your I'm gonna join your gang or whatever. There's like a whole very, very lengthy initiation process to be able to even join these guys to play the game. They're playing the game on such a high level, all right, that you can't just join them. Like you gotta go through a whole vetting process, all right, where not only are you are you playing the game and staying in character, but you're also helping people in that community, you know, move along and and it's it's wild. There's a really great video that that I'll I'll link in the in the description for uh for you. So but that's what I mean is that it's it there's so many different facets, it's not just this one thing. It is this one thing, but it's so much more. There's so much more to the to the culture of this game, and it it goes on both sides, and GTA is the same way, you know. One of the things that happened in GTA over the last 10 years or 12, 13 years that that game's been out, um, people they get Rockstar gave access to people to essentially have the map and then convert it, and then they could host their own servers. And so there's this whole thing called 5M that Rockstar eventually bought that they host private servers online on PC that are completely like their own thing. It's it's like almost like it's its own game. They use the same world, the same mechanics, but now that's even advancing. There's ones for like there's one obviously GTA set in LA, there's one for Pittsburgh, there's one for New York. They're like expanding to they're putting different cities and putting their own spin on it. They're able to recreate the world using the engine that they use to build these games. And the reason they're doing that, obviously, is to keep people in vet involved you know invested in the content to keep people playing the game so that when the new one comes out it's going to be even more now one of the things keeps getting thrown around about this game that's going to come and uh kind of I'll I'll kind of end it here and then we'll go into we'll go into a deeper dive onto content um around the game uh next week is you know there's a lot of people saying that there are going to be millionaires made off of this game. All right people that play this game are going to become millionaires because there's there's going to be an in-game economy that is unlike anything that we've ever seen before. All right and another another kind of part of that is people create user generated content. Alright that is that's the big buzz is the the the new GTA is going to have lots of user generated content like a la Roblox where people are literally building parts you know building games inside the games and building things inside the games that people can have access to which is going to create you know its own you know streams of revenue for people which is wild. All right.
SPEAKER_02That's going to be on Grand Theft Auto 6?
SPEAKER_01Yes. And then the other thing that I've heard and so one of the things I keep talking about is how the game reacts to you the new the new version and you are correct so AI is involved in the new game but it's it's it the AI that they're using involves the the non-playable characters. The non-playable characters in the next game all right are going to have memory all right they're going to remember things that you do. So if you do something in front of them near them to them and then you interact with that character again in the future all right they're going to have memory of that thing. Alright so it's going to can be so where this is turned up to 11 they're going to turn it up to 20. Alright and it's going to be the most realistic game that probably anybody's ever played. And so it's and but therein lies what makes this one again so wonderful is that it really starts to feel like a real place that you are really doing things that the you know there are miners working at the mine and there are people shopping in the shops and there are people delivering goods and drinking in the bar and doing this and it's all happening simultaneously which is fucking nuts. All right all these things are always happening all the time and it you almost get the sense at some points where you're like I left this town and I came back and that guy he went home he took he went to bed he got up he did some shit he went to the bar he got a meal and like and then you came back and you found him standing in front of the the gunsmith all right or the sheriff you know take is preamble you know is is ambling about the town you know what I mean and you can interact with each of these characters you can greet them you can antagonize them you have the ability to interact with them in all these different ways and this is the game that they came out with almost a decade ago. So the new one is going to be you know so much so much more and that's why it's so highly anticipated is they know how good this one was with the everybody's holding their breath to see what the next evolution is and how far it's going to go um what I want to see is the like four hour documentary like DVD extra of the making of this thing.
SPEAKER_02I bet there is I'll find one for you. Yeah I want to see I want to see like all the behind the scenes stuff of like the entire like process of from like idea something out there from idea to release because that to me would just be absolutely fascinating. Where so where do you see like is is the is the like perfect version of this game where there are no NPCs where every character that you come across in the game that would have been an MB an NPC in you know 2018 it's now you can you can play an infinite number of characters if you just want to be like the blacksmith assistant you can get on the well that's game and you can just go go be the light have the life of the blacksmith's assistant and have nothing to do with the people that are out there so that's so that's RP that already that already exists.
SPEAKER_01So in GTA RP they have that like I have a couple of friends that that play and they one day they were like we were on um we were on Discord or something and they were like here look at what we're doing and these you know my two friends are playing they were fucking hanging drywall dude like they were literally like at work hanging drywall in the fucking game. All right and I was like I'm like what the fuck that's that's hilarious. I'm like what are you doing? And they're like oh we're at work and I'm like what do you like are you fucking are you doing construction? They're like yeah we're we're hanging drywall and they're like literally hanging fucking drywall and like they you know they spend a few hours at work and then they go about and you know go out in in the world. There's a lot of that and those servers tend to be a little bit bigger so they have more people in them they have real you know police in them they have more you know up everything's kind of more up to date the the you know there's phones there's twitter there's this there's that but yeah that stuff exists you know where if you want a mundane job you can go have a mundane job it's not all just shoot them up um a perfect world in this game this the world's too vast to have everybody like have a single person playing all the roles like it's just you'd have to you'd have to spend an hour like really watching the game unfold to to to appreciate how alive the world is like you go into say like dude you go into San Denis and you're on your horse like you got to slow the fuck down or else you're gonna start knocking fucking people over because there's fucking people everywhere. All right one of the problems with the online version is it has a different feel because they had to scale that shit back because online like it's there's too much shit going on and too many variables so the rendering gets fucked up. So like there's way way less NPCs in the online version than there are in the you know in the in the story mode. The story mode like I said literally feels like it's live sometimes where like you know there's you know consequence there's serial killers there's murders there's you know there's a there's one scene where like if you're in a certain town at you know two in the morning and you're walking down Main Street some hooker pops out and is like hey hey help me this guy attacked me and you go up and you find that this hooker killed this guy and she asks you to take his body and feed it to pigs all right but if you don't go there at 2 a.m you never have that interaction you don't know that that ever happened so it's it though it's it's ultra immersive in that sense and so you know you don't need there to be a thousand people playing a thousand characters for it to feel that way because they are doing such a good job at building that world and the world being so reactive that you don't even you wouldn't even you wouldn't even miss it. And in fact they would those types of situations those people would probably pull you out of it more than keep you immersed in it. I don't know it's it's really strange in that way it's also really unique that your main character in the story mode talks so like Arthur talks there's a lot of interaction in online your character doesn't talk his mouth doesn't move everybody talks at you all right same with same with GTA because you can't they can't allow you to verbalize the the what story arc there is in those games because you're unpredictable it's not you see what you see how it's it's it's not exactly the same so to have that you need to have the the the role play um I'll definitely send you some role play stuff because there's a lot of guys that do role just simply roleplay content. So what I'll do for next week all right we're I'm gonna wrap this up for wait wait what you keep saying next week I we're we're talking about this again next week oh I thought that's what you said when you were like on air production meeting no I was okay I was just saying for like first segment second segment oh okay okay I got you I got you sorry I was thinking you wanted to go two weeks with it never mind so all right then real quick what I'll I'll say is just to kind of wrap it up there is there's a whole there's a whole nother subset of of people that make content that is is strictly RP content with this game as well. There's one guy that's hilarious. He's a black guy that he says he like rolls around and he's just ignorant as shit to people and it's so funny. But there's just that's what I mean there's so many different ways that you can do this. If you've never if you play video games at all you've never played Red Dead Redemption you need to go ahead and get on it now. Play Red Dead Redemption 1 play red dead redemption two you will not be disappointed even in the older game the older game is John by the way is John going after all the old gang members and getting revenge on all the old gang members he's going around and trying to to pick he gets picked up by the Pinkertons and is is essentially forced to go and round up all the leftover members of the gang from the fur from Red Dead Redemption 2. That's that's the story of the second one and then his his tragic end.
SPEAKER_02We'll we'll do sometime in the future you know in the fairly near future I'd say I'd be cool to do like a another episode that was more about just like you know video games uh permeation into other other facets of the culture and and other genres you know including including people using you know video games to create new content and stuff like that. I mean just that alone would be really interesting. And of course we could couple that with like with that Grand Theft Hamlet thing that I still haven't watched.
SPEAKER_01And um like I said there's a whole bunch of things. That's what we'll do.
SPEAKER_02We'll do another one where we can we can do an episode that's dedicated more towards um the boundaries that people can push with video games as far as yeah because I would really like to get down a rabbit hole about like where where the experts in the gaming world think that things will be like 10 years from now. You know? Yeah. I'm sure I'm sure there's I'm sure there's plenty of content out there about that. So um I've just been sitting here watching some of these videos on on mute that you you mentioned and it's just like yeah it's mind boggling like the one that you link to it's just like I guess you're the main character guy but he's just like a like a killer. And the dude the dude the person is just running going through the game just trying to kill as many people as possible. Exactly just like making a continuous video of the guy just like rolling through with a mask on an assassin. It's wild all right on that note thank you guys for joining us we'll have I will link plenty of stuff in the in the in the description uh on YouTube I will leave you links that you can link in uh for um the other platforms thank you for being with us I'm Justin that's my brother Matt Inglorious Brothers we really appreciate you guys spending some time with us all right have a good one Inglorious Brothers is a Harparama production and a part of the Harparama family of podcasts you can find us on Apple Podcasts Spotify and YouTube please like subscribe and follow leave a five star review and most importantly tell all your friends about us thanks for listening talk to you next time and uh oh yeah derchibles